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Clean Pleasantview Plus: Restored Ancestral Sims & Genetic Infant Faces

SCREENSHOTS
1,466 Downloads 95 Thanks  Thanks 41 Favourited 10,567 Views
Uploaded: 28th Nov 2023 at 6:14 PM
Updated: 15th Jan 2024 at 6:55 PM
UPDATE 1/15/24: I've finally finished a tutorial on how I did the infant genetics in this neighborhood. You can check it out on Dreamwidth here!

UPDATED 11/30/23, PLEASE REDOWNLOAD!
Fixed an issue with Bella Goth! Of all the things that could've gotten messed up, of course it had to be her, lmao. She should now be able to be summoned/added to a family using cheats without issue... *crosses fingers*

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This Pleasantview is based on meetmetotheriver’s clean Pleasantview (the one with townies included), with the following changes:

1. Restored ancestral sims:
I added back all the deceased pre-made ancestral sims whose character data is missing in the original Pleasantview, using carrit’s re-creations of their appearances. Everyone is now completely resurrectable!

Additional notes:

- Two of these sims use “lost and found” custom content - i.e. re-creations of hair and clothes that appear in the ancestral sims’ thumbnails & beta screenshots but were not in the final version of the game. Irma Oldie uses carrit’s Beehive hair, and Isabella Fiorello uses the yellow top from CatherineTCJD’s Ladies SweaterSet. These items aren’t strictly necessary; if you don’t download them, the hair and top will be randomized instead.

- If you want to resurrect the deceased ancestors, I highly recommend downloading kestrellyn’s Extended family treated as family mod so you don’t end up with anyone trying to flirt with their great-grandchildren.

- If you want to create gravestones for the deceased ancestors so their ghosts can haunt your lot, you can use the Urnstone Spawner. Just make sure you have nounlinkondelete as well.

- I gave everyone all their original family ties, interests, voice, etc. in SimPE. Their turn-ons/turn-offs will be randomized when you first play them. None of the dead sims in the original Pleasantview have any memory data - meetmetotheriver added custom memories for Skip Broke, Darleen Dreamer, and Michael Bachelor, but I didn’t want to invent a memory timeline for the 50+ other dead sims without memories, so I just gave them all generic First Kiss/Woohoo with Mystery Sim memories (so if you resurrect them you won’t end up with a sim with 3 grandchildren rolling wants for their first kiss etc).

- Unlike turn-ons/turn-offs, which are assigned when a pre-Nightlife sim is first played, One True Hobbies are assigned en masse when a pre-Freetime neighborhood is first loaded, before even loading into any lots. However all sims in the Default bin are skipped in this process, meaning sims who are deceased at the start of the game will never be assigned a OTH, even if you resurrect them. Not having a OTH isn’t game-breaking, but in my playtesting I found that these sims would regularly throw errors relating to hobby enthusiasm tracking. So I made a version of the hood where I manually assigned all the deceased sims their OTHs. (I used the same hobbies the game would normally calculate for them based on personality and interests. If you think a different hobby would suit a sim better, it’s easy enough to change with the Sim Blender or similar cheats.) Naturally, this version with hobby data added won’t work properly in a game without Freetime installed, so download either the FT or non-FT version depending on your configuration.

2. Infant face genetics:
Have you ever noticed that infants in TS2 all have the exact same face mesh, except for alien babies? It turns out the infant life stage does have variable genetic faces just like all the other life stages, but only features from the alien face template actually show up, and everything else just defaults to template #2 (archbase). Meowingcookie discovered a way to create facial data for all infants that match the rest of the life stages, so you don’t have to wait for your sims’ babies to grow up into toddlers to see what their faces actually look like. Building on Meowingcookie’s templates, I modified all the sims in Pleasantview to have genetic infant face data, so when they reproduce, their genetic features will show up in their offsprings’ infant life stage. (And yes, I did this for the re-created ancestral sims too, so if you resurrect them and they have babies somehow, those babies will have unique faces as well.) Fair warning: the resulting babies can be pretty fugly. I can understand why Maxis elected to make all the infants cute rather than let their accurate genetics show. But after 20 years of every baby having the same damn face, I think the variety is a lot of fun

Note that any new sims generated by the game or added through CAS will not have this feature unless you use a face template replacement that includes infant genetics, such as Meowingcookie’s or Lifa’s.

(To elaborate on how I did this: I exported the appearance of everyone in Pleasantview, created clones in Bodyshop using templates with infant faces (Meowingcookie’s for those with default template faces, and custom templates I made for those with unique faces essentially following this tutorial with additional info from this post), and copied the clones’ facial data back into Pleasantview using Alt Sim Surgery. Doing this for every sim in the hood is a pretty convoluted process, and I may make a tutorial about it at some point, but I’m still holding out hope that an easier method will be discovered someday ????)

3. Redisappeared Bella Goth
Most of the changes in meetmetotheriver’s clean templates are fixing obvious mistakes or oversights by Maxis. But the one change that always confused me was turning Bella Goth into a regular townie. Her disappearance was clearly intentional, and the mystery around it becomes pretty anticlimactic when she’s popping up all over town! So I put her back in the Default bin where she belongs, which will prevent her showing up as a walkby/blind date/co-worker/etc. I did not unlink her or give her the I Am Dead token (see April Black’s excellent video for more info on what that all means), so you can still summon her with cheats if you want and she will function normally.

Installation:
Download CleanPleasantviewPlus-FT.zip if you have Freetime installed, and CleanPleasantviewPlus-NoFT.zip if you do not. Then, just unzip and drop the folder in your Documents\EA Games\The Sims 2\Neighborhoods folder! It can co-exist with any other versions of Pleasantview you may have.

Additional notes:
- Besides the changes described above, everything should be the same as meetmetotheriver’s version. The neighborhood is uninitialized, none of the occupied lots have been loaded and will start fresh with their starting scenario.

- I didn’t make a subhood version because, as noted above, if sims from this neighborhood breed with sims created normally (without infant face templates), only the one parent’s features will show up in their infant offspring and the other’s will show up as though they were template #2. This won’t break your game or anything, and the child will look normal from toddlerhood on, but it kind of defeats the purpose of the work I did here. If you want to use this as a subhood anyway, this post summarizes how to do it yourself.

- For more accurate & unique genetics in your game, I recommend adding “faceBlendLimits off” to your userStartup.cheat file. Otherwise every sim born will have their face “normalized” toward the default face templates, which makes everyone look same-y & can sometimes cause random features to pop up that have nothing to do with the parents’ genetics.

- Please let me know if anything seems off with any of the character data! This project involved a lot of copying and pasting by hand, and while I tried to double-check everything, it’s always possible I slipped up somewhere.